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Lou Kesten lists FusionFall among the many exciting games presented at this year's Comic-Con, and discusses the gaming market's biggest trends.
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IGN's Jack DeVries played FusionFall at San Diego Comic-Con, and shares his impressions of the weapon designs, the cityscape, and the fact that in this incarnation, the Powerpuff Girls have real hands.
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Jared Preusz of AppScout features a quick look at FusionFall's basic concept and its partnership with Unity to create a web-based MMOG.
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Gamasutra covers Unity's increasing market presence as it partners with Cartoon Network to create FusionFall and Funcom to create Age of Conan and Anarchy Online.
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Venture Beat's Dan Kaplan details the benefits and challenges of launching an MMOG using a browser-based game engine.
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Macworld's Peter Cohen touches on some of the technical details behind FusionFall's use of Unity's web-based game engine.
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Suzie Ford of Warcry Network covers Cartoon Network's announcement of FusionFall's browser-based game engine.
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IGN covers Cartoon Network's Comic-Con press release, detailing plans to release FusionFall as a browser-based game.
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Ten Ton Hamster's Padma Fuller grills FusionFall's Lead Game Designer about Nanos, warping and player vs. player content in the game. Sam also shares information about character customization and his favorite aspects of the game so far.
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Parents' game blog What They Play talks about Cartoon Network's partnership with online child safety specialist Crisp Thinking, as well as additional parent-friendly features being built into FusionFall.
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FusionFall Executive Producer Chris Waldron gave TenTonHamster's Padma Fuller the inside scoop on the game's development, beta testing and the most difficult thing to resist doing as the launch date approaches.
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Richard Aihoshi of the escapist interviews Executive Producer Chris Waldron and other industry insiders as part of his investigation of the MMOG trend to create games that are welcoming to younger demographics.
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Jason Van Horn of Multiplayer Online Games Directory has some very in-depth information about Nanos, FusionFall's leveling system and just how alien goo is affecting the Cartoon Network Universe.
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The Hollywood Reporter's Paul Hyman delves into the distinctive new path FusionFall is taking to create a player experience entirely different from what's found in other MMO offerings.
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Watch a very animated Sam Lewis (Lead Game Designer) talk about making FusionFall a fun, meaningful and dynamic MMO in this video interview brought to you by the folks at TenTonHamster.com.
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We linked you earlier to the Kidconfidence video interview posted at Gametrailers.com - now you can also see the footage in the context of their full article on Kidconfidence.com.
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Paul Philleo of Multiplayer Online Games Directory likens the FusionFall model to a peanut-butter cup, details the game's Nano system and shares screenshots and photos from the GDC '08 press event.
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Vault Network's Staci "Rosethorn" Krause talks about FusionFall's strong platforming element and emphasis on collecting in her post-GDC recap.
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Variety video games reporter and reviews editor Ben Fritz discusses the mix of old and new Cartoon Network characters found in FusionFall, and is amused by the level of enthusiasm exuded by the team behind the game.
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Raymond Padilla of GamesRadar US takes a detailed look at FusionFall's design and game play, and predicts just what kind of players will enjoy this hybrid of platforming, RPG, and MMO.
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Chris Waldron, Executive Producer is interviewed about the game concept and safety elements of FusionFall, including its unique combination of MMO, platforming and collectible card game styles in this video featured on Gametrailers.com.
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